Hello, my name is Kamil Wójcik, I’m one of the developers of S-COPTER.
As we are getting closer to publishing the game, I wanted to somehow sum up our time developing it. I thought I’d share some of our experiences, maybe someone can learn from it and we’ll be able to look at it later as well.
It took us 5 years to develop this game, though based on my calculations working on it full-time would take around two thirds of a year. We had our ups and downs, some of us took it harder than others, but things are looking much brighter now. S-COPTER is like a family member to us, it’s a child we brought up. There were times when we might have hated it, and times when we couldn’t get to spend enough time with it, but we have always and still do love it.